Josh Becker has written and directed three independent feature films: "Thou Shalt Not Kill . .
. Except," "Lunatics: A Love Story" and "Running Time." He also directed the pilot TV movie for
the series "Hercules: The Legendary Journeys," as well as seven episodes of "Xena: Warrior
Princess," and has written two others. Josh sold a spec script, entitled "Cycles," to Beacon
Communications, producers of "Air Force One." Josh has his own website, www.beckerfilms.com,
where many more of his cynical, snotty, curmudgeonly articles and essays can be found.
THE NEED FOR STRUCTURE
By
Josh Becker
There is a little coffeehouse/used-bookstore near
Venice Beach where a lot of young screenwriters show up with laptop computers and work on
their scripts. Several times I have seen some of these young writers actually bring a
three-foot square corkboard, pushpins, and index cards with all of their scenes listed on
them, then play musical chairs with the structure of their screenplay. This is completely
ridiculous.
Each of the three acts of a script must be
completely distinct from the other two acts, each act having an entirely different purpose
than the other acts. If a scene can be moved from act one to act two, or from act two to act
three, then your structure is wrong and you need to rethink your story.
Acts one and two must end in places that are
definitive; a position of no recourse for the lead character. If acts one and two don't end
that way, they're wrong.
Your lead character is your point. If your lead
character has no point, then your story has no point. That which is pointless is dull, and
dullness is the enemy of good storytelling. Anybody can be dull, it doesn't take the
slightest bit of skill. Good stories are never dull.
Also, your lead character must be going through a
change of some sort that is important to the lead character.
All of the specifications I have just stated are a
necessity to a good script; they are not optional -- you must address them. Even if you
follow all of these rules your script won't necessarily be good, but if you don't follow
them your script will absolutely be bad.
Are there exceptions to these rules? Of course. But
don't bother yourself with the exceptions, they are too rare to have any meaning to most of
us.
Screenwriting is a craft, and a very difficult one
at that. You must master a craft before hoping to go beyond craft to art.
Art comes from that which is extremely
well-crafted. To become a good craftsman is a very worthy goal in life. Ultimately, it is
for others to decide what is "art."
Damn near all of the great film directors -- Wyler,
Hitchcock, Ford, Huston, Hawks -- saw themselves as craftsman, not artists. In my opinion,
to think of oneself as an artist in film is to be a fool. Filmmaking is a very difficult
craft that has on rare occasions risen to the level of art, nine times out of ten to the
complete surprise of the filmmakers. If your goal is to be part of that charmed 1%, then
you'd better know more about everything than everybody.
In 1940 pretty much every writer in Hollywood knew
all of this information. Some put it to better use than others, but even B-movies were
usually well-structured back then. We're now seeing $50 to $200 million movies that are not
nearly as well written as the old 1930's Republic westerns.
I have never read a script by anyone I know or have
met that was any good at all. Every single script that I have ever read by friends,
acquaintances or peers -- and I've read many, many scripts -- is structurally incorrect,
dull, and pointless.
Each time I read yet another script that is a dull,
pointless, formless mess, it weighs heavily upon me -- what's going on? Is everybody
stupid?
I'm not entirely sure why these concepts of
dramatic structure have fallen into disuse, but I would offer sheer laziness as a prime
possibility. It's much easier to piss and moan that you are a misunderstood artist, then to
put in the time and effort it takes to do something properly.
This is not brain surgery and you don't have to be
Albert Einstein to understand these concepts and put them to use. The dramatic three-act
structure is very much like a house, the three acts being: the foundation, the walls, and
the roof. Writing a well-structured, three-act script with a point is no harder than
building a house that follows the building codes and will pass inspection -- but it's no
easier, either.
You cannot wake up one morning and say, "Today I am
an architect and will design a house," then draw a proper blueprint containing all of the
building codes that carpenters can read and from which they can subsequently build a house
that can be lived in. All of the information is readily available and with enough research
and practice you too can draw a proper blueprint from which a house can be built that will
pass inspection. There will be a plug on every wall and a bathroom on every floor. But this
information is not innate to anyone, it must be learned. The same goes for screenwriting.
Nobody was born knowing how drainage is achieved in a foundation anymore than they were born
knowing three-act dramatic structure. Yet people are constantly approaching screenwriting
like it was a God-given gift.
Certainly, to be a great architect or a great
screenwriter (or a great anything), one probably must have some God-given talent.
Nevertheless, most architects, just like most screenwriters, are working with approximately
the same glob of goo between their ears as everyone else. If you are exceptionally talented
that will make itself apparent; if not, that will make itself known, too.
If you start to pay close attention to dramatic
three-act structure (and this goes for comedies as well), it will become obvious very fast
in anything you watch or read as to whether it is there or not. And when it is not there, 30
to 40 minutes into the film your butt will start to hurt. Harry Cohn, former head of
Columbia Pictures, once said that he knew a good or a bad film by whether or not his ass
burned while he watched it. That is in fact the case. When act one does not end properly, 30
to 40 minutes into the story, deep down in your guts you now know that acts two and three
will not be right, either. Now you face twice the length of what you've just sat through
with a mounting sense of dread -- and your ass starts to burn.
There are really only two kinds of movies in the
world: the kind where your ass burns and the kind where your ass doesn't burn. That's
it.
The three acts of a story are: set-up,
confrontation, and resolution. They are each completely different things and should be
approached as such. Continuing with the house metaphor, the foundation is not constructed
anything like the walls which are not constructed the same way as the roof; each has its own
appearance and its own purpose.
In act one you can set-up anything you damn well
want (including the introduction of your characters), but that's all you're doing is
setting-up -- you're asking questions. However, no questions are confronted or answered in
act one. The act should end on a point of no recourse.
In act two you confront the problem you've set-up
in act one. This is generally the main action of the story. Act two should also end on a
point of no recourse.
In act three you resolve the problem.
It's really very simple, but totally indispensable.
If a joke is not told in its proper order it will not be funny; if a story is not told in
its proper order it will not be compelling or satisfying.
Stories are just long jokes in a way. You'll have
to excuse me for choosing a dirty joke as an example, but it came to mind and made me
chuckle.
ACT ONE:
A guy walks into a bar holding an alligator and
proclaims, "I'll let this alligator bite my dick for a full minute for one hundred dollars,
any takers ?" The amused patrons of the bar throw money until there's a hundred dollars on
the floor, then look at the guy and his alligator expectantly.
ACT TWO:
The guy pries open the alligator's mouth, sticks in
his dick, snaps the razor-sharp teeth closed, then grits his teeth while the whole bar
counts out the sixty seconds . . . At the count of sixty the guy pounds on the alligator's
head with his fist as hard as he can. The alligator opens his mouth, the guy pulls out his
dick, then the jaws snap closed.
The guy turns to the bar's patrons and challenges,
"All right, now I'll pay two hundred dollars to anyone that will do the same thing! Come on,
I'll make it three hundred dollars!"
ACT THREE:
A dumb blonde girl steps out and says, "OK, I'll do
it. But you have to promise not to hit me on the head so hard."
If you wrote this joke out paragraph by paragraph
on index cards, could you put the end at the beginning or the beginning at the end? No. It
goes in a specific order. You could tell it backward, it just wouldn't be
funny.
I recently had the great pleasure of seeing
the very first screening of a brand-new 70mm print of William Wyler's 1959 film BEN HUR at
the Los Angeles County Museum of Art. William Wyler is my favorite director and even though
I don't think BEN HUR is one of his best films (even if it won 11 Oscars, more than any
other film), I still think it's one helluva a good example of filmmaking and storytelling.
At the end of three hours and thirty-two minutes the audience gave the film a standing
ovation.
Nothing that occurs in act one of BEN HUR could
possibly happen in act two or three. Act one ends with Messala (Stephen Boyd) having Ben
Hur's mother and sister (improbably played by Martha Scott and Cathy O'Donnell) being taken
away to jail and Judah Ben Hur (Charlton Heston) condemned to the galleys. Judah vows
revenge saying he will kill Messala when he returns from the galleys. Messala amusedly
quips, "Return?" and Judah Ben Hur is taken away.
Certainly a definitive ending of an act, at a point
of no recourse for our hero.
In act two Ben Hur rows in the galley of a Roman
warship, and during a giant sea battle he saves the life of the Roman commander (Jack
Hawkins). Ben Hur is sub-sequently taken to Rome, becomes a great charioteer and is given
his freedom. He immediately sets off to find his imprisoned mother and sister. Upon his
return home, Judah Ben Hur is informed that his mother and sister are dead, whereas we the
audience really know that they are not dead, but in fact lepers. No matter, Ben Hur believes
that they are dead and now resolves to kill Messala, which, as we are well aware, he will
accomplish in the chariot arena.
Intermission. Are we coming back to see act three
or what?
Act three is the chariot race, Messala's death,
then saving his mother and sister from the horrors of leprosy by taking them to the
crucifixion of Christ where they are healed. Now that's entertainment, let me tell
you.
No scene from act one can go into act two, and no
scene from act two can go into act three. You do not need index cards and a corkboard. If
you think you need them then you are approaching the problem in the wrong way.
The lead character of most scripts and films these
days is generally the dullest character in the story. Why is that? Simply put, your lead
character embodies the point of your story. If you don't know the point of your story,
neither will the lead character. If your lead character is pointless then you can just bet
that your whole story is going to be pointless. That which is pointless is generally dull.
Dullness, if I may reiterate, is unacceptable.
Let it be known that your point doesn't even have
to be a good one, but it's better to have any point then none at all.
Judah Ben Hur's point is that he will not betray
his people for his friendship with Messala. This makes Ben Hur noble, but it's not a great
point because it doesn't relate to the rest of the story -- he never has to put the betrayal
of his people or a friend on the line again.
Now take William Wyler's film THE BIG COUNTRY as an
example of a lead character with a good point. Gregory Peck is a sea captain in the 1880's
who, previous to our story beginning, met Caroll Baker back east, fell in love and has now
come west to claim his bride. Peck is met by his fiance, then is promptly taken advantage of
by ruffians (led by a very young Chuck Conners) with whom he makes no attempt to fight back.
His bride-to-be immediately assumes that he is a coward. At the big ranch where Caroll Baker
lives, the handsome foreman (Charlton Heston) tries to get Peck to ride a wild, bucking
stallion and Peck humbly declines. Now everyone thinks he's a coward. Heston calls
Peck a fool in front of everyone and Peck still won't fight him, then everyone is
certain he is a coward. However, when no one is around Peck does ride the wild
stallion. And in the middle of the night he comes and fights Heston all alone in the
moonlight.
Gregory Peck the sea captain doesn't need to prove
himself to anyone but himself. He knows who he is and he has a point. Everything he does
reflects that point.
This is a rather difficult concept and not often
achieved. It's much easier to say, as in Joseph Lewis' GUN CRAZY, that the guy just loved
guns. It wasn't because his penis was small, or his father abused him when he was a kid, he
simply liked guns and given half a chance he used them. It's not complex, but it's
clear.
Or, you can go in the other direction, where not
only does your lead character make a point, but every other character in the story is a
making a variation on the same point -- this is called a theme.
William Wyler's favorite theme was the effects of
war on a family, which he dealt with beautifully in: MRS. MINIVER ("Best Picture" 1942), THE
BEST YEARS OF OUR LIVES ("Best Picture" 1946), and FRIENDLY PERSUASION ("Best Picture"
nominee 1956).
FRIENDLY PERSUASION is the story of a Quaker
family, led by Gary Cooper and Dorothy McGuire, during the civil war. Quakers are totally
non-violent; war is violent; what do they do? Individually, everyone in the family -- a
daughter and two sons (the older son being a very young Anthony Perkins) -- each must make
their own decisions. We think that Gary Cooper will revert to violence, being that he's, A.
Gary Cooper, and B. A man, except that he doesn't. Whereas, Dorothy McGuire, who is not only
the most vocally non-violent, but a minister in the church, when provoked does revert to
violence. Gary Cooper hears of this from his younger son, ". . . Then momma hit the soldier
with a broom!" Coop raises his eyebrows and proclaims, "By sugar, that's
news!"
One can even go further still along the road of
complex storytelling, into the nebulous realms of: irony, allegory, and parable. I will not
tread that ground at this time, but none of these things usurp or get in the way of the
basic three-act structure. These concepts are all work in tandem with the
three-acts.
Part of my reason for writing this little essay is
so that I will now have something like a form-letter to attach to scripts when I read them
instead of having to say the same thing over and over again.
Also, if it helps one writer somewhere to write a
better script that gets made into a movie, then perhaps the downward trend can be stopped. I
can only hope.
Josh Becker
Aug. 21, 1997
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